Sorcerer

Stormsoul Origin

Your innate magic comes from the power of elemental air. Many with this power can trace their magic back to a near-death experience caused by the Great Rain, but perhaps you were born during a howling gale so powerful that folk still tell stories of it, or your lineage might include the influence of potent air creatures such as djinn. Whatever the case, the magic of the storm permeates your being.

As changeable as the weather, your moods shift from calm to wild and violent with little warning, but these storms rarely last long.

Stormsoul Quirks

d6 Stormsoul
1 You constantly generate static electricity and accidentally cause shocks when you touch metal or people.
2 Your sneeze is a strong, sudden gust of wind.
3 You often find yourself with your head in the clouds. Literally.
4 Despite walking normally, your feet appear to never actually touch the ground, instead hovering ever so slightly above it.
5 You believe that all clouds can understand you, even if they do not respond.
6 When you get angry, your voice echoes with the sound of thunder

Wind Caller

Starting at 1st level, you can cast featherfall at will, but only targeting yourself.

Your blood is infused with the magic of elemental air. You can speak, read, and write Auran. This allows you to understand and be understood by those that speak Primordial and it's dialects: Aquan, Ignan, and Terran.

At level 3, you can spend 2 sorcery points to disengage as a bonus action.

Tempestuous Magic

Also at 1st level, channeling elemental power allows you to soar through the air, if only for a short duration. Anytime you cast a spell of 1st-level or higher, you gain a flying speed of 10 feet for the remainder of your turn.

This flying speed increases to 20 feet at 6th level, and 30 feet at 14th level.

If you end your movement in the air, you fall and take appropriate falling damage.

Storm Magic

Starting at 1st level, you learn additional spells when you reach certain levels in this class, as shown on the Storm Magic table. The spells count as sorcerer spells for you, and don't count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a conjuration or evocation spell from the sorcerer, warlock, or wizard spell list.

Storm Magic

Sorcerer Level Spells
1st Fog Cloud, Thunder Wave
3rd Gust of Wind, Shatter
5th Call Lightning, Thunder Step
7th Storm Sphere, Summon Elemental (Air only)
9th Control Winds, Destructive Wave

Heart of the Storm

At 6th level, you gain resistance to lightning and thunder damage. In addition, whenever you start casting a spell of 1st level or higher that deals lightning or thunder damage, stormy magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take lightning or thunder damage (choose each time this ability activates) equal to half your sorcerer level.

Storm Guide

Additionally at level 6, your elemental heritage allows you to subtly control the weather around you.

  • If it is raining, you can use an action to cause the rain to stop falling in a 20-foot-radius sphere centered on you. You can end this effect as a bonus action.
  • If it is windy, you can use a bonus action each round to choose the direction that the wind blows in a 100-foot-radius sphere centered on you. The wind blows in that direction until the end of your next turn. This feature doesn't alter the speed of the wind.

Wind Soul

At 14th level, you have begun to manifest the outward traits of your elemental heritage. As a bonus action, you gain a magical flying speed of 30 feet. As you fly, your lower extremities turn into a swirling whirlwind. This effect lasts until you're incapacitated, you die, or you dismiss it as a bonus action.

In addition, when you meet the requirements for Tempestous Magic, you can instead imbue an ally within 30 feet of you with a flying speed of 30 feet until the start of your next turn. If your ally ends their movement in the air they fall and take appropriate falling damage.

Primordial Tempest

Starting at level 18, you are the personification of a raging tempest. You are immune to lightning and thunder damage and your flying speed from Wind Soul increases to 60 feet.

Additionally, the damage from your Heart of the Storm feature increases to 3d6 + half your sorcerer level, and when you damage a creature using Heart of the Storm, you can use your reaction to blast them away from you. You can choose to spend 1 sorcery point per creature affected by Heart of the Storm, and force them to make a Strength saving throw. On a failure, the affected target is pushed in a straight line up to 30 feet away from you.

You can choose to have the push occur before or after the spell that triggered Heart of the Storm.