Sorcerer

Stoneblood

Your magic springs from a mystical link between your soul and the magic of elemental earth. You might trace a distant ancestor to the Plane of Earth, or your family might have earned a mighty boon in return for a service to the dao lords. Whatever your past, the magic of elemental earth is yours to command.

Your link to earth magic grants you extraordinary resilience, and stoneblood sorcerers have a natural affinity for combat. A stone hammer feels like a natural extension of your body, and you have a knack for wielding weapons and magic in unison. In combat your place is amid the fray. You rely on your elemental nature to shield you from harm and control of earth and steel to overwhelm your foes.

Stoneblood Quirks

d6 Stoneblood
1 When you touch objects made of a stone and metal you leave behind a print of your hand for a few seconds.
2 You often lose track of conversations as you're distracted by the movements of the earth deep below you.
3 You collect beautiful gems and polished stones. Sometimes you absentmindedly chew on them.
4 You often become so still that people forget you're there and mistake you for a statue.
5 You're slow to anger, but once enraged nothing will stop the rolling boulder.
6 You feel uncomfortable when you don't have earth or stone under your feet (e.g. in a second story house).

Born of Stone

At 1st level you gain proficiency in light hammers, mauls, morning stars, war picks, and warhammers.

As an action, you can plunge your hand into the earth and pull forth a weapon made of stone or metal. You can create a Stoneborn weapon in the form of any melee weapon you're proficient with.

You are unable to summon your Stoneborn weapon if you're not standing on, or unable to touch the ground, earth or stone. You can have up to two Stoneborn weapons, but can summon only one at a time with your action. If you attempt to summon a third Stoneborn weapon, one of the other two crumbles to dust. Your Stoneborn weapons also disappear if they are more than 5 feet away from you for 1 minute or more, if you dismiss them as a bonus action, or if you die.

Stone Guardian

You can draw upon the earthen magic within you harden your physical form for a limited time. Starting at 1st level, you can use a bonus action to take on a Stone Guardian elemental form. Your physical form becomes covered in rock and stone, and you gain the following benefits:

  • The stone covering your body forms a magical barrier that protects you from damage. The barrier has hit points equal to your sorcerer level + your Charisma modifier. Whenever you take damage, the barrier takes the damage instead. If this damage reduces the barrier to 0 hit points, the barrier is shattered and you take any remaining damage.
  • If you are not wearing armor or wielding a shield, your armor class is equal to 10 + your Charisma modifier + your Constitution modifier.
  • You can use your Constitution modifier for the attack and damage rolls with your Stoneborn weapons.

This transformation lasts for one minute, until you end it as a bonus action or fall unconscious. You can use this ability a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Your blood is infused with the magic of elemental earth. You can speak, read, and write Terran. This allows you to understand and be understood by those that speak Primordial and it's dialects: Aquan, Auran, and Ignan.

Earth Magic

Starting at 1st level, you learn additional spells when you reach certain levels in this class, as shown on the Earth Magic table. The spells count as sorcerer spells for you, and don’t count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a conjuration or evocation spell from the sorcerer, warlock, or wizard spell list

Earth Magic

Sorcerer Level Spells
1st Earth Tremor, Thunderous Smite
3rd Maximilian's Earthen Grasp, Pass without Trace
5th Erupting Earth, Meld into Stone
7th Stone Shape, Summon Elemental (Earth only)
9th Transmute Rock , Wall of Stone

Hardened Strikes

At level 6 your Stoneborn weapons counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. In addition, you can transform up to two magic melee weapons into stone by performing a special ritual while you hold them. You perform the ritual over the course of 1 hour, which can be done during a short rest. You then plunge the weapon into the earth, where it can be summoned from thereafter. You can't affect an artifact or a sentient weapon in this way. The weapon ceases being your Stoneborn weapon if you die, if you perform the 1-hour ritual on a different weapon (beyond the first two), or if you use a 1-hour ritual to break your bond to it. The weapon erupts from the patch of earth or rock nearest to you when the bond breaks.

Heart of the Mountain

Also at level 6, your connection to the elemental plane of earth deepens. While in your Stone Guardian form, when you use your action cast a cantrip or to cast (or crush) a target with Earthen Grasp, you can make an attack with your Stoneborn weapon as a bonus action. If you engage in two-weapon fighting using Stoneborn weapons, you can instead take two attacks as part of the same bonus action.

In addition, while in Stone Guardian form, you can spend 4 sorcery points to cast Earthen Grasp without requiring concentration. However, you can still only have one Earthen Grasp active at a time.

Earth Glide

Starting at level 14, your Stone Guardian form is further empowered by your connection to the elemental earth. While in Stone Guardian form;

  • You have tremorsense with a range of 20ft.
  • You can move across difficult terrain made of earth or stone without spending extra movement.
  • You can move through solid earth or stone as if it was air and without destabilizing it, but you can’t end your movement there. If you do so, you are ejected to the nearest unoccupied space and are stunned until the end of your next turn.

Earth Master's Wrath

Starting at level 18, your mastery of the earth in unparalleled. You can cast Earthen Grasp at will without expending a spell slot or sorcery points, and both the initial damage and crushing damage increases to 5d6 bludgeoning damage.

When you cast Earthen Grasp in this way, you can spend 2 sorcery points so it no longer requires concentration, however you can still only have one Earthen Grasp active at a time.